In order to implement some of the techniques I have learnt over the period of time I have spent researching I decided to have another look at the video file of the game play footage of the Phone-booth game. Taking into account the narrative aspect and the themes of depression and isolation I decided to record some more foley sounds to increase the presence of said themes. Recording myself breathing heavily, and applying reverb really did enhance the sense of space when the player is encapsulated in darkness at the beginning and end of the game. I did the same with other elements of sound that required it, but limited these effects to only the black space in which the player finds himself in before and after entering the phone-booth, exercising the idea of juxtaposition I had been introduced to earlier on in my research.
Due to lack of communication with the Games students we were ultimately unable to retrieve the unity compatible file for the game and so were limited to working in Ableton. As a result of this I re-recorded the certain foley, such as the footsteps, as the one shots we had taken were no longer relevant to the software we were using.
Adding to this, although my primary concerns were that of the atmospheres and the foley, I took it upon myself to create some whooshing sounds In order to introduce a sense of movement to the game, specifically so when the player enter the shaft of light that the phone booth is in. Using the sound of paper being flicked through the air close to my microphone, I applied some filtering and reverb and boosted frequencies, whilst also layering it with a sine wave and another wooshing sample I had made myself a while back to create the transitionary effect, which defines the movement in and out of the phone booth.