After creating an excel file and organising all the different components needed for our game with my group members, we discussed what roles should be designated to whom. Being given the task of remaining in charge of foley and atmospheres I decided to take my handheld recorder to a phone box on a busy road near mine to recreate the events in the game as accurately as possible.
Before this however, I made sure to meet up with the games students one more time, in order to play the game again, refreshing the mechanics and the general feel of the game in my memory.
After getting them to send me a video file of the game I overlaid it with the atmospheres and foley we had recorded prior to this. This experience provided to be quite rewarding in how the sonics came together. While there was some miscommunication on the musical aspect of things, I decided to make a simple composition using a Tibetan bowl, manipulated in Ableton to create an eeriness to the parts of the game that required it. When doing this however, it was with the intention of being temporary, eventually being replaced by a more collaborative effort for the eventual hand-in.
When evaluating our progress after showcasing our work to the rest of our class during the crits, it became apparent that we needed to focus more time on the immersive nature of the game, particularly so as it is virtual reality.