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Collaboration (VR)

Combining Individual Contributions & Mixing

After finishing all our respective parts in relation to the Phonebooth game we set a date to meet up and mix the project together. This was a decision we made as a group so that we could all have an equal say in how the final product sounded. Meeting at mine, we set about combining all the audio we had recorded/ made, but only after we discussed and agreed on what we thought were the aesthetic requirements of the game. Some of which included bringing the User Interface sound fx as well as the dialogue to the forefront of the mix in order to lead with the narrative, whilst music and foley remained in the background. Some last minute touch ups on the overall flow of sounds within the game were made. Bringing all our individual elements was very satisfying as it Brought game to a new level of immersivity. Without the other elements my outlook on the game was fairly unimpressed due to the minimal nature of sounds needed. However when combined with my group member’s elements we were all extremely pleased at how well our independent work complimented each others. Surprisingly so, as minimal processing was needed as each element of ours held its own space in the spatial image of the mix-down.

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