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Specialising & Exhibiting Unit 01

GHOST IN THE SHELL CONTINUED…

After having issues using conversion software to decode the ambisonic recordings I had taken, I found out from one of my lecturers that due to the nature of ambisonic mics and its tetrahedral array, you need movement to create space. As a result its probably not the best microphone to use for atmospheres with little movement which is what I had used it for. Adding to that the cardioid polar pattern of its capsules doesn’t have a massive range.

Moving on from this, before setting off to do more field recordings I configured the Zoom F4 appropriately, applying Limiters and Hi-pass filter to each channel as well setting the sample rate and bit depth. In order to recreate the dystopian feel of a sci-fi city I headed for the graffiti tunnels near London for its natural reverberations.

I managed to find an empty oil can in the same space, recording the sound it made when thrown against the floor with the intention of manipulating it later to create explosive sounds for other parts of the clip.

Some recordings and ideas included empty spray cans for gunshots, scraping of metal against metal for the movement of the android/ robot and boats creaking on the river thames, taking inspiration from Ben Burt, especially when hashing out the sounds of the android. When at home I took further recordings of myself making ‘wooshing’ sounds with my mouth, to be manipulated into android like movements in Ableton.

This is the end result of the somewhat short exercise i set myself.

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Specialising & Exhibiting Unit 01

Recording Foley For ‘We Need To Talk About Kevin’

Using the knowledge gained from the Pro Tools Linkedin short course, my classmate and I booked out the Composition Studio and Foley Room in order to record the Foley to the opening scene of Lynne Ramsay’s film ‘We Need To Talk About Kevin’.

After configuring the gain structure on both pro tools and the external preamp found in the composition lab I set about creating a new session in Pro-tools. I had in fact already prepared a session in the previous lecture, with the clip loaded, identifying where all the most important cuts were for atmospheres, FX and syncing of image to sound. When setting up the initial blank session, I set it to the audio file standard for working with video: 48khz, BWF (.wav), 16bit. For the i/o settings I chose stereo mix and then named and saved the new session. From there I created as many new mono or stereo audio tracks that I felt I needed, taking into account that we were overlaying and recording atmospheres and foley.

Using a Sennheiser 416 Shotgun mic, we recorded footsteps, cloth sounds, glass clinking as well as other sounds, syncing them up to the image. Given the dreamlike quality of the opening scene, instead of trying to recreate all of the sounds in the scene, which would have been a hefty task considering the sonic content of the scene, we opted to create various drones, time stretching and manipulating them using open source software such as Cecilia and Paulstretch, before overlaying them in order to create a ghostly effect. Unfortunately, due to gain staging issues, much of the initial foley was recorded too quiet, giving a very high noise floor when mixed appropriately. While this means we may have to re-record much of the foley, it is valuable lesson in avoiding the same mistake in future.

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Specialising & Exhibiting Unit 01

Pro-Tools Linked-in Learning

Having gone through the Pro-Tools Linked in Learning I am now more familiarised with working and mixing for film within Pro-tools. Some useful tips and techniques I have come away with include, but are not limited to:

  • Changing the editing mode in the top right of the Pro-tools browser to Grid will allow me to keep my cursor accurate to the frame boundaries – Then we can change the grid value to reference frames instead of seconds – this way we can also make the background grid accurate to the frame and not the seconds.
  • Going to slip mode will allow me to go to a finer resolution when needed
  • It is useful and time-saving to separate the different elements of a film sound and route them to different outputs for ease of use in a later stage of work – these elements can refer to dialogue, music and sound effects
  • We can achieve this by sending each elemental group of tracks into an auxiliary track which acts as a bus. – essentially an auxiliary track acts as a pathway to route audio from one place to another.
  • This is done by redirecting the output of all the different tracks in a certain element/ group into the auxiliary track and changing the input of the auxiliary track to bus 1.
  • Its a good idea to colour code stems to keep track
  • Using these techniques we can make and save a working template which can act as a starting template for all my projects.
  • Using timecode and markers, that are labelled clearly, are also useful to set up before a recording session in order to identify the key scenes/ cuts for fx and atmosphere as well as sync points for image and sound.
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Specialising & Exhibiting Unit 01

Storytelling Through Sound

LECTURE FOLLOW UP

Off-Screen vs. On-Screen Sound

After watching … the importance of off screen sound is reinforced. If done well enough, it should be so well integrated into the world that is being depicted, that the average listener will most likely take what they’re hearing for granted. However it is the off-screen sounds and their many story telling functions that bring much context to the film, including the mood and location. These sounds ultimately have the power to subtly steer the film in a certain direction and is a constant reminder that there is a world out there that exists beyond the frame that limits what we see within its boundaries. Off screen sound can be as conventional as purely setting the scene but can also be used in more abstract ways like David Lynch and Roman Polanski’s emphasis on uncanny off-screen sounds to promote paranoia.

Point of View

The short animation film ‘Dustin’ that we watched during a lecture with Jessica had many scenes that were in 1st person perspective, specifically the dog’s perspective. It made me wonder about how things such as mic choice and placements as well as mixing could help recreate varying perspectives in a film, and perhaps in my eventual hand-in.

Diegetic vs. Non Diegetic Sound

Going over these terms again during these lectures have reinforced what I had learnt last year when studying the film ‘You Were Never Really Here’. Diegetic sound plays an obvious role in setting the narrative of a film. Non diegetic sound however can include things like narration, external music and added sound effects. Whilst diegetic elements are malleable, I find it is non-diegetic sounds that can completely alter the feel of a scene. Thinking back to the opening scene of ‘You Were Never Really Here’, Johnny Greenwood’s score really sets the rhythm of the movie with its disharmonic percussion melded with the diegetic sounds of the city, creating a whole new soundtrack in a way.

Rythm & Emotion

Going on from the last paragraph, the concept of rhythm that we also touched on in class takes me back to the Making Waves documentary, in which sound editor Teresa Eckton talked about creating a pattern when overlaying the sounds of the machine guns in the disorientating opening scene of ‘Saving Private Ryan’. This order and pattern within the chaos can help the audience keep their grounding and anchor a scene. The world is full of rhythm and this notion opens up many possibilities. Using the principles of rhythm, everything from the way one breathes to the sounds in our environment, irregularities in volume and much more can be utilised to bring or take away tension. Watching Osbert Parker’s ‘Timeline’ trailer really showed me how field recordings could be combined in a way to create an ever-changing tempo, and through this tempo an aural story.

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Specialising & Exhibiting Unit 01

SOUND FOR SCREEN WEEK 3 – CHION DEFINITIONS

After our first lecture with Jessica I found myself mulling over the many different ways in which sound affects, alters, modifies and adds new meaning to moving image. After touching on the French film theorist and experimental music composer, Michael Chion’s book Audio Vision, I decided to rent it out from the library in order to build on the terms we’d been introduced to.

One of these was ‘Acousmetre’, A sound that is heard but not seen, therefore shrouded in mystery and given an air of omniscience, much like in the Wizard of Oz. What I found interesting was the loss of imagined power when the source of an acousmatic voice is revealed to its audience and how this could be wielded for creative effect.

Another was ‘Synchresis‘, referring to the forging between something one sees and something one hears, and how this syncing of sound and image allows for its reassociation. A better way to put it would perhaps be how the combination of sound and image will become one perceived thing and not two separate entities playing in unison. Examples are seen in the film ‘Mon Oncle Tati’ where ping pong balls and glass objects were used for the noise of footsteps. “Certain audiovisual combinations will come together through synthesis and reinforce each other”.

From what I have gauged, Chion tried to communicate the importance of how effects are perceived by the audience as a whole, instead of solely concentrating on the individual components of a film. One of the more intriguing terms of his I found was ‘Sound en Creux‘. Directly translated to ‘Sound in the Gap’, Sound en Creux points to the silence we hear in between the sounds in a film and how it is the sound designers duty to recognise the intimacy and emotional intensity of these ‘gaps’. The silence in between music/ dialogue is what sets the scene, and glues the film together and thus through these gaps we are given the opportunity to subtly compose the overarching theme of the film.

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Specialising & Exhibiting Unit 01

Making Waves: The Art of Cinematic Sound 

After watching this documentary during our lecture I decided to watch it again when home. An extensive look into the timeline and development of sound in film, it really put into perspective how much I have personally taken sound for granted when watching films, for without it, those moments would’ve been an entirely different experience.

Starting somewhere around the invention of the phonograph, the documentary shows us, not only how sound has evolved, but how its role was given increasing importance as time went on. Interestingly enough I learnt that the phonograph, and its groundbreaking ability at the time to capture sound, was in fact invented before the motion picture camera, which was initially created by Thomas Edison so that he could put images to go along with the sounds from his phonograph. Sound came first, image came second… A stark contrast to the way in which the films of the following couple of decades were made.

A SHORT HISTORY

Giving context to the origins of sound effects and foley, the documentary touched briefly on the syncing issues of sound and image in the early 20th century. This meant that films were projected and scored with full live orchestras, as well as people talking and making live sound effects in real time behind the screen. When I think of this I imagine that the experience of such films were much more theatrical in nature.

As these issues were solved with evolving technologies, films were eventually recording dialogue on set by 1927. Whilst Hollywood had developed a way of shooting movies without sound up till then, giving them the freedom to not have to worry about noisiness on a set, they were now required to entomb the productions in sound stages so all sound was blocked out from the outside world. However this disadvantage paid off as audiences of the time were in awe of this newfound marriage of image and sound as it brought about another level of emotional dimension to the film in question.

From here, the addition of voice lead to the increasing importance on the practice of making sound effects. It was quickly discovered that it was not feasible to get all the sounds needed for a scene just by hanging a mic over the set. Which brought about the birth of the song editor, sound designer and foley artist.

SOME KEY FIGURES IN THE DEVELOPMENT OF FILM SOUND

Not long after, in 1933, Murray Spivack was one of the first to revolutionise the early ideas of sound design and many of the techniques we use to manipulate sound today were pioneered by him on the original rendition of King Kong. By slowing down the roars of lions and combining it with tigers growling in reverse, Spivack formed the basis of both King Kong’s and the dinosaurs sound signatures.

Walter Murch, who went on to be a pivotal figure for modern sound design, found his love for sound through a tape recorder on which he would splice, rearrange, reverse and use other techniques to manipulate recordings he’d made. Unlike others, he was initially turned off by the idea of making sound for moving image, finding that the sound in many of the films he’d seen growing up were underwhelming, overused stock restricted by the factory mindset of Hollywood, and second place to over-emphasised scoring. It was the ‘Musique Concrete’ works of sound innovators, Pierre Henry and Pierre Schafer, that validated his love for sound manipulation and showed him that what he was doing had a much broader application. And so at university he decided to pursue film sound, where he met George Lucas and Francis Ford Coppola, with whom he went on to work with on films such as The Godfather and Apocalypse Now.

Films like the Godfather, however much praise it was given, was still made and broadcast in mono, utilising a single speaker behind the screen. Taking cues from the music industry, people such as Barbara Streisand on ‘A Star is Born’ saw the value of a stereo sound system and eventually Dolby started to provide this on a wide scale for the film industry.

Francis Ford Coppola took this a step further in the film ‘Apocalypse Now’, ultimately changing the way cinema was presented from then on. Inspired by a 4 channel rendition of Gustav Holst’s classical piece, The Planets’, by composer and electronic musician Isao Tomita, he requested the sound department that the final listening experience was to be likened to a speaker being in each corner of a room, with the listener in the middle (essentially a quadrophonic format). This opened up a world of possibilities with spatialisation, such as the panning of helicopter blades around the room, increasing the immersion and degree of reality in an already vivid film. The film ran in a six track surround format and as things have evolved since, that format is now the standard of how we mix films today.

SOUND DESIGNERS AND THE IMPORTANCE OF EXPERIMENTATION

Another person, by the name of Ben Burt was hired to do the sound design for the American epic space-opera, Star Wars, directed by George Lucas. Recording the sound of a bear seems dangerous, yet it was these sounds that Burt manipulated to create the famous sound of the beloved Wookie. This process lead to him recording sounds for every other sound effect in the movie. R2D2’s signature robot language underwent many trials and errors until Burt found that using a vocoder on a synth allowed him to give the robots speech verbal expressiveness that ultimately allowed the audience to connect with its character on a deeper level.
What I think sets apart Star Wars from its other sci-fi counterparts of the time, such as ‘War of the Worlds’ and the ‘Forbidden Planet’, is that it moved away from the typical sound conventions of synthesis and utilisation of electronic music technology found in such films. Most of the sounds were created from real recordings, which perhaps made them more relatable but also unique.

We can see this relatability again in the well known Pixar mascot, Luxo Jr, that now graces our screens before every Pixar movie. The sound design for this seemingly sentient lamp was created by Gary Rydstrom. I learnt that he would take countless recordings of things, most of which he had no idea what they’d end up being used for. Using his Synclavier, an early digital synthesizer, polyphonic digital sampling system, and music workstation, he would manipulate these sounds and found that some of them had an almost human-like emotive vocal quality. We can see in his later work on Toy Story that he continued to make sure that the sound he used supported the emotional intention of the narrative, such as the difference between Woody and Buzz Lightyear’s sound effects.

We can find emotion in the most unassuming of sounds and this humanisation of it, in a way, makes me feel closer to the art-form of sound design. Bringing soul into what might be initially perceived as mundane, is a very revitalising notion.

Nowadays with the intimacy we get from a boom mic, the capabilities of our softwares and the vast multichannel sound systems that are available it is easy to forget the journey that sound as a medium in film has taken to get to the point it is at now. This documentary has not only shown me this but has also introduced me to several sound designers whom have demonstrated that it is okay to be brave with sound design and recording, and not to follow convention. A very inspiring documentary that has given me plenty of inspiration for techniques and experimentation that will surely keep me busy for a while.